Submitting to sites doesn't seem to generate sales I've found. Sorry to be so negative but thats my experience. I've found that getting into mags generates more sales.
Really? I've found entirely the opposite. I had two games featured in PC Zone, one was the second highest scoring game of the month and I didn't notice so much as a blip in downloads. Whereas I get thousands of downloads a month through download sites.
There are MANY download sites and MANY MANY downloadable apps on them. Do you have any case studies that prove this is a worthwhile venture for a amateur developer?
Well I have a bunch of professional ( IE: Making a living doing nothing else ) Indie developers who use my service, and have spoken very highly of it. I'm not going to cite them, because I don't like that kind of marketing. But at least two of them have spoken out about this service on this forum, and I've had customers tell me that they read positive comments on other forums ( IndieGamer was one ) so obviously others are saying good things about us too.
Beyond that, I'd just suggest you ask any successful indie developers what they think of download site submission in general. I suspect they'll tell you that it's a necessary evil, not a major marketing move ( and I would never claim it is ) but something that you have to do. I suspect they would tell you ( in fact, I know many of them would because I've read their comments on many occasions when I was starting out ) that it's something you do as quickly, cheaply and painlessly as possible, either with an automated submission tool like Shareware Tracker or via a service.
I don't pretend this is a magic cure to your marketing concerns. It won't make you rich overnight. Of course it won't. It's just something you have to do if you're trying to sell a shareware product, and you can do it two ways. You can spend a week manually submitting to every site you can find, and drive yourself up the wall or you can pay us $29.95 and we'll do it for you. If a week of your time is worth less than $29.95, you do it. If you're not serious about selling your shareware, upping your search engine rank and driving traffic to your site, etc, don't do it at all.
It seems to me that the 'clever' developer doesn't develop a game with Blitz but develops a 'service' or 'tool' that they sell the to the game developer community. Of course there is NOTHING wrong with this! Maybe I'm stupid but unlike Frank Zappa I'm not "Only In It For The Money".
I have written and sold six games, and I'm working on number seven now, so I haven't just decided to take the easy money route. In fact, at $29.95, I'd have to say it's barely worth doing, but I do have a full time employee now and since I don't really have enough work for him - and since this is something we've had to do a lot for our own games - it seemed like a good way to help the community, and help me give my friend a full time job instead of a part time job. When things get busy, I end up working the submissions myself, taking me away from working on my game.
In all honesty, if I was in life for the money, I would be in a completely different business. There are far easier, less stressful ways of making money than anything in the indie game business.
This was not supposed to be a rant or a bad post against a useful service just the thoughts of an individual - pls don't flame me.
No, you *should* question things. I don't want people to assume it's a good service because I'm offering it. Make me justify it!