The main thing that's keeping me from switching to Linux is lack of a decent IDE for Blitzmax. the default one has
-no auto-tabbing
- the help/docs page renders as if its some image and not an html page.
- Pressing F1 to quick jump to the function/method you need doesn't work as it just puts you at the top of this huge list of functions and you have to search through it yourself.
- Very slow rendering on large files(as-in I can see the actual screen being rendered piece by piece) when viewing .bmx files.
I do not own the MaxGUI module so the community one I cannot compile on my own in linux. And I found it rather strange that the i386.zip in sourceForge only contains a windows executable... :(.
The above and native compiling/running is all I want in an IDE. Does the community version compiled in linux fix any of these issues or is there any other IDE that could possibly be a solution?
Running VMWare isn't convienent to just code in Blitzmax.
-no auto-tabbing
- the help/docs page renders as if its some image and not an html page.
- Pressing F1 to quick jump to the function/method you need doesn't work as it just puts you at the top of this huge list of functions and you have to search through it yourself.
- Very slow rendering on large files(as-in I can see the actual screen being rendered piece by piece) when viewing .bmx files.
I do not own the MaxGUI module so the community one I cannot compile on my own in linux. And I found it rather strange that the i386.zip in sourceForge only contains a windows executable... :(.
The above and native compiling/running is all I want in an IDE. Does the community version compiled in linux fix any of these issues or is there any other IDE that could possibly be a solution?
Running VMWare isn't convienent to just code in Blitzmax.