Hi, I have a terrain that does not want to work with collisions. I know my entitytypes are ok, because collisions work with other elements in my scene (also mesh based).
After some search, I think it is related to:
http://www.blitzbasic.com/Community/posts.php?topic=54531#608500
So my questions is big mesh terrains don't work correctly with blitz collision system because:
a) the large number of vertices?
b) the space between vertices, so the polygon area is actually very big to cover?
c) the scale compared to camera "size"?
I already chopped it into 3 chunks to lessen the amount of vertices per object, triplicated the amount of subdivisions and hiding it with entityalpha to have a collision object, set my scale bigger in my modeling app and froze it as to avoid scaling, and leaving it smaller, but still no joy and I'm running out of ideas.
Thanks for any idea of what's wrong + how to fix it.
After some search, I think it is related to:
http://www.blitzbasic.com/Community/posts.php?topic=54531#608500
So my questions is big mesh terrains don't work correctly with blitz collision system because:
a) the large number of vertices?
b) the space between vertices, so the polygon area is actually very big to cover?
c) the scale compared to camera "size"?
I already chopped it into 3 chunks to lessen the amount of vertices per object, triplicated the amount of subdivisions and hiding it with entityalpha to have a collision object, set my scale bigger in my modeling app and froze it as to avoid scaling, and leaving it smaller, but still no joy and I'm running out of ideas.
Thanks for any idea of what's wrong + how to fix it.