Whatever happened to that OOP implementation you were going to spruce up and release for B3D? Or am I not remembering correctly?
@Red
Miscellaneous Forums/General Discussion/@Red heyyyy... someone is actually interested in it!!! :)
actually, i'm really getting pissed off at it... i'm finding problems with the timing of stuff... but it works pretty neat, and if you're really interested in it, i'll put it together and start putting it up in the archives...
--Mike
actually, i'm really getting pissed off at it... i'm finding problems with the timing of stuff... but it works pretty neat, and if you're really interested in it, i'll put it together and start putting it up in the archives...
--Mike
I am definitely interested and have been keeping my eye out for it. I like OOP. I am hoping to integrate it into a wip project.
k... i'll get to work on it asap... gimmee a day or two...
--Mike
--Mike
No rush, Mike. Take your time. Thanks, dude ;c)
> gimmee a day or two...
or three ... ???
or three ... ???
hey Kuron... sorry about themassive delay, but i'm having big time problems with the timing of this thing...
i can 't get a reliable consistant timing across a range of machines and graphic card setup... my sub thing only really works right on one setup, and stutters on the others...
i'm getting a lil discouraged with it, and am on the verge of admitting defeat with this thing.
bmax and anthony's engine might be a better alternative... i was looking at the api he's put up for it, and it seems very logically organized and straight forward... tie that in with some object oriented stuff bmax gives, and it looks like it's a good option to consider...
--Mike
i can 't get a reliable consistant timing across a range of machines and graphic card setup... my sub thing only really works right on one setup, and stutters on the others...
i'm getting a lil discouraged with it, and am on the verge of admitting defeat with this thing.
bmax and anthony's engine might be a better alternative... i was looking at the api he's put up for it, and it seems very logically organized and straight forward... tie that in with some object oriented stuff bmax gives, and it looks like it's a good option to consider...
--Mike
NP, Red. Thanks for letting me know.
sorry guy... i was giving it my last best effort up to this evening... then i just had to let it go... it was really frustrating me, and i had other things i had to take care of...
have you checked out the Aurora docs web page... it looks pretty straight forward, and bmax will give a better OOP implementation than i ever could in b3d...
good luck...
--Mike
have you checked out the Aurora docs web page... it looks pretty straight forward, and bmax will give a better OOP implementation than i ever could in b3d...
good luck...
--Mike
Kuron.... the timing issue looks like it's been resolved... a really dumb oversight on my part...
work with the engine is continuing...
i'll post the code and help up shortly (a day or so)...
--Mike
work with the engine is continuing...
i'll post the code and help up shortly (a day or so)...
--Mike
Thanks Bro! I appreciate it =cD