How can I make my camera constantly look at a specified entity (which in this case is a mesh)? I tried putting "PointEntity cam,guy" in the main loop, but it didn't work.
Constantly Look At Entity
Blitz3D Forums/Blitz3D Beginners Area/Constantly Look At Entity Yikes! I'm so sorry! I somehow made a mistake. It works.
Really sorry about that. I should have checked one more time before posting this.
Really sorry about that. I should have checked one more time before posting this.