Hi folks. I am hoping to implement a FPS tester into some code which is some way down the development path. I have some ideas about how to implement the FPS tester into the code, however I have some concerns about using the text command. I've read on the forums that using the 'text x,y,"Blahhh..." command can cause slow ups within Blitz3D when you are also rendering up to 40 3D entities. Is there an easy way around using the text command or are my concerns that the text command will in effect 'corrupt' my fps tester unfounded ?
regards -
regards -