modules.indiepath.com

Miscellaneous Forums/General Discussion/modules.indiepath.com

Yeah I decided to take the plunge as no-one else would step up to the mark and sell the modules for me, even though I was offering a healthy chunk of the profit.

http://www.modules.indiepath.com

The forum is empty at the moment but feel free to pop by and let me know if you are interested.

I will be populating the site over the coming week, and I'll also get payment process stuff up.

good luck with this. looks like something else to add to your sig.

Registered and posted :)

Thats good news!

I am interested in modules to buy providing:

- they are cross platform and work on both DX and OPENGL

- they do not in any way compromise compatiblity - they have to be as compatible as max2D is right now

:)

Hi all,

The modules are all cross-platform and cross-renderer.

They do not compromise compatibility, and they do not require you to tweak the official mods.

If the price is reasonable I'll buy like swift and Aurora's product, IMO the module style is not convenient, I want to use include only, then I don't need to install modules.

It's easier to use an include instead of modules.

The module style protects my source code and it's just as easy to include a module as it is an include file.

Example
Import indiepath.projmatrix

How easy is that?

Using modules is not hard, you only need to make sure they're in the right location... Looking good, Indie, good luck on the sales.

Of course I know that, however after using Swift's sprite system, I realize include a code piece is easier.

Most works can be done using native libs, install a non-native mod is annoying to me, the only modules I use is native ones and axe.

BTW ...I prefer a better BBS system like phpwind or discuz.

Yoxola, I will not be releasing as includes. BUT I could always write a wrapper that you could include :D

Regarding the Forum, I prefer phpBB :)

I agree with Y. Modules are good in theory but annoying in practise.

I have a couple of issues with your projection matrix mod, but other than that always curious to see what the lad from dorset will be selling out the back of his car boot next.

I don't even know how to plug in.use a module, but I'm happy with includes.

Modules are placed in the mod folder within the blitzmax folder and is then just imported like any of the official folders. It really couldn't be more simple.

Is it possible to just import the module using "import" with an explicit path from your source code dir?

As far as I know, the module have to be placed in the Blitzmax\mod\xxx folder, but I haven't tried placing the module outside that area, don't think it will work though? Anyone else experimented with this?

Most of the module examples have now been uploaded with sample code.

I'm going to hold fire on the Sound Module until I've completed the implementation of OpenAL. Basically you'll have a choice to use FreeAudio or not.

Several problems on your modules, from missing links to downloads to examples not working as expected. I have posted on your forum in the relevent places with the issues encountered.

Thanks Rob, sorted the link issues. Not sure about the other problems you encountered. I'll work on it.