CameraZoom and FOV distortion

Blitz3D Forums/Blitz3D Programming/CameraZoom and FOV distortion

OK this has been asked before but here goes...

A sphere in my game looks squashed when its at the edges of the screen. I have set the camerazoom to 1.6 but still it looks squashed. Why?



CameraZoom defaults to 1.

Setting it to 1.6 will reduce the warping effect - usually to a point where it becomes insignificant, but if its still too much for you then you can set camerazoom even higher.

That's expected behaviour

As Gfk says, zoom closer :)

Try this:

http://www.blitzbasic.com/codearcs/codearcs.php?code=676

It's bit easier to use and understand than "CameraZoom"... can't really understand why it wasn't CameraFOV (with values than humans can understand) from the start.