i'm exporing bones/animation from max using pipeline, and when i bring them into max, I can see the bones, and they are perpendicular to my object, rather than inside him.
i am confused why this could be. i'm not rotating anything on load.
the object does not appear to be 'aligned with world' or centered on his pivot or anything inside max, should i be sure everything is aligned with world?
i would like to include a screen shot but this forum doesn't seem to have a good way to do it. :/
i am confused why this could be. i'm not rotating anything on load.
the object does not appear to be 'aligned with world' or centered on his pivot or anything inside max, should i be sure everything is aligned with world?
i would like to include a screen shot but this forum doesn't seem to have a good way to do it. :/