I use a sprite and it's ok... but I can't see the text print in 2D. Can I display it? How?
Graphics3D 600,400,32 SetBuffer BackBuffer() Local cam = CreateCamera() : PositionEntity cam,0,0,0 : CameraClsColor cam,100,100,100 Local sphere = CreateSphere() : PositionEntity sphere,0,0,10 : EntityColor sphere,0,100,100 Local a# Local x# Local y# glow=CreateSprite() tex=CreateTexture(64,64,48+2+512) SetBuffer TextureBuffer(tex) For i=1 To 64 Color i*3,i*3,i*4 Oval i/2,i/2,64-i,64-i,1 Next EntityTexture glow,tex EntityBlend glow,3 EntityAlpha glow,0.97 PositionEntity glow,0,0,10 SpriteViewMode glow,3 ScaleSprite glow,2,2 While Not KeyDown(1) y = 0 If KeyDown(200) Then y = y - .3 If KeyDown(208) Then y = y + .3 If KeyDown(203) Then x = x + 1 If KeyDown(205) Then x = x - 1 If KeyDown(16) Then a = a + .5 If KeyDown(30) Then a = a - .5 MoveEntity cam,0,0,y RotateEntity cam,x,a,0 UpdateWorld() RenderWorld() Text 0,0,"OK" <=== The Text that I can't see. Flip Wend