I load my level with LoadMesh, and it has fences which are supposed to have transparent parts like in, well, fences.
So I put "TextureFilter "fence",1+4+8", and it works partly. The transparency on the fence works but only when you are very close to the fence, like few "feet" only. From longer distances the whole fence is invisible.
So I put "TextureFilter "fence",1+4+8", and it works partly. The transparency on the fence works but only when you are very close to the fence, like few "feet" only. From longer distances the whole fence is invisible.