hi,
i've just got my game compiled and running on windows, having written it on my mac.
while everything graphics wise looks good, and the game plays identically, the sound on the windows version gets really crackly when there's a few sounds playing, and cuts out completely when there are lots of sounds playing.
is this a known problem on windows? or does anyone know what i'm doing wrong?
i've got various channels that are allocated using allocchannel(), and the sound effects are called with something like Playsound sound,channel1.
i stop some channels between levels, and some before the same sound is played again. This stuff works fine on my mac.
Cheers
Charlie
i've just got my game compiled and running on windows, having written it on my mac.
while everything graphics wise looks good, and the game plays identically, the sound on the windows version gets really crackly when there's a few sounds playing, and cuts out completely when there are lots of sounds playing.
is this a known problem on windows? or does anyone know what i'm doing wrong?
i've got various channels that are allocated using allocchannel(), and the sound effects are called with something like Playsound sound,channel1.
i stop some channels between levels, and some before the same sound is played again. This stuff works fine on my mac.
Cheers
Charlie