have fun with it:
Abs
After
And
Before
Case
Const
Data
Default
Delete
Dim
Each
Else
ElseIf
EndIf
Exit
False
Field
First
Float
For
Forever
Function
Global
Gosub
Goto
Handle
If
Include
Insert
Int
Last
Local
Mod
New
Next
Not
Null
Object
Or
Pi
Read
Repeat
Restore
Return
Sar
Select
Sgn
Shl
Shr
Step
Str
Then
To
True
Type
Until
Wend
While
Xor
DebugLog text$
FreeTimer timer
WaitTimer ( timer )
CreateTimer ( hertz )
SetEnv env_var$,value$
GetEnv$ ( env_var$ )
SystemProperty$ ( property$ )
CommandLine$ ( )
MilliSecs ( )
Delay millisecs
ExecFile command$
RuntimeError message$
AppTitle title$[,close_prompt$]
Stop
End
RuntimeStats
EntityClass$ ( entity )
EntityName$ ( entity )
NameEntity entity,name$
FreeEntity entity
ShowEntity entity
HideEntity entity
EntityOrder entity,order
EntityAutoFade entity,near#,far#
EntityFX entity,fx
EntityBlend entity,blend
EntityTexture entity,texture[,frame][,index]
EntityShininess entity,shininess#
EntityAlpha entity,alpha#
EntityColor entity,red#,green#,blue#
PaintEntity entity,brush
FindChild ( entity,name$ )
GetChild ( entity,index )
CountChildren ( entity )
EntityParent entity,parent[,global]
Animating ( entity )
AnimLength ( entity )
AnimTime# ( entity )
AnimSeq ( entity )
ExtractAnimSeq ( entity,first_frame,last_frame[,anim_seq] )
AddAnimSeq ( entity,length )
SetAnimKey entity,frame[,pos_key][,rot_key][,scale_key]
Animate entity[,mode][,speed#][,sequence][,transition#]
SetAnimTime entity,time#[,anim_seq]
AlignToVector entity,vector_x#,vector_y#,vector_z#,axis[,rate#]
PointEntity entity,target[,roll#]
RotateEntity entity,pitch#,yaw#,roll#[,global]
ScaleEntity entity,x_scale#,y_scale#,z_scale#[,global]
PositionEntity entity,x#,y#,z#[,global]
TranslateEntity entity,x#,y#,z#[,global]
TurnEntity entity,pitch#,yaw#,roll#[,global]
MoveEntity entity,x#,y#,z#
CollisionTriangle ( entity,collision_index )
CollisionSurface ( entity,collision_index )
CollisionEntity ( entity,collision_index )
CollisionTime# ( entity,collision_index )
CollisionNZ# ( entity,collision_index )
CollisionNY# ( entity,collision_index )
CollisionNX# ( entity,collision_index )
CollisionZ# ( entity,collision_index )
CollisionY# ( entity,collision_index )
CollisionX# ( entity,collision_index )
CountCollisions ( entity )
EntityCollided ( entity,type )
EntityDistance# ( source_entity,destination_entity )
EntityBox entity,x#,y#,z#,width#,height#,depth#
EntityRadius entity,x_radius#[,y_radius#]
GetEntityType ( entity )
GetParent ( entity )
EntityPickMode entity,pick_geometry[,obscurer]
EntityType entity,collision_type[,recursive]
ResetEntity entity
DeltaYaw# ( src_entity,dest_entity )
DeltaPitch# ( src_entity,dest_entity )
VectorPitch# ( x#,y#,z# )
VectorYaw# ( x#,y#,z# )
TFormedZ# ( )
TFormedY# ( )
TFormedX# ( )
TFormNormal x#,y#,z#,source_entity,dest_entity
TFormVector x#,y#,z#,source_entity,dest_entity
TFormPoint x#,y#,z#,source_entity,dest_entity
GetMatElement# ( entity,row,column )
EntityRoll# ( entity[,global] )
EntityYaw# ( entity[,global] )
EntityPitch# ( entity[,global] )
EntityZ# ( entity[,global] )
EntityY# ( entity[,global] )
EntityX# ( entity[,global] )
CopyEntity ( entity[,parent] )
EmitSound ( sound,entity )
CreateListener ( parent[,rolloff_factor#][,doppler_scale#][,distance_scale#] )
ModifyTerrain terrain,terrain_x,terrain_z,height#[,realtime]
TerrainHeight# ( terrain,terrain_x,terrain_z )
TerrainSize ( terrain )
TerrainZ# ( terrain,world_x#,world_y#,world_z# )
TerrainY# ( terrain,world_x#,world_y#,world_z# )
TerrainX# ( terrain,world_x#,world_y#,world_z# )
TerrainShading terrain,enable
TerrainDetail terrain,detail_level[,morph]
LoadTerrain ( heightmap_file$[,parent] )
CreateTerrain ( grid_size[,parent] )
CreatePlane ( [segments][,parent] )
CreateMirror ( [parent] )
BSPAmbientLight bsp,red#,green#,blue#
BSPLighting bsp,use_lightmaps
LoadBSP ( file$[,gamma_adj#][,parent] )
MD2Animating ( md2 )
MD2AnimLength ( md2 )
MD2AnimTime# ( md2 )
AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame][,transition#]
LoadMD2 ( file$[,parent] )
SpriteViewMode sprite,view_mode
HandleSprite sprite,x_handle#,y_handle#
ScaleSprite sprite,x_scale#,y_scale#
RotateSprite sprite,angle#
LoadSprite ( file$[,texture_flags][,parent] )
CreateSprite ( [parent] )
CreatePivot ( [parent] )
LightConeAngles light,inner_angle#,outer_angle#
LightRange light,range#
LightColor light,red#,green#,blue#
CreateLight ( [type][,parent] )
PickedTriangle ( )
PickedSurface ( )
PickedEntity ( )
PickedTime# ( )
PickedNZ# ( )
PickedNY# ( )
PickedNX# ( )
PickedZ# ( )
PickedY# ( )
PickedX# ( )
CameraPick ( camera,viewport_x#,viewport_y# )
LinePick ( x#,y#,z#,dx#,dy#,dz#[,radius#] )
EntityPick ( entity,range# )
EntityVisible ( src_entity,dest_entity )
EntityInView ( entity,camera )
ProjectedZ# ( )
ProjectedY# ( )
ProjectedX# ( )
CameraProject camera,x#,y#,z#
CameraFogMode camera,mode
CameraFogRange camera,near#,far#
CameraFogColor camera,red#,green#,blue#
CameraViewport camera,x,y,width,height
CameraProjMode camera,mode
CameraClsMode camera,cls_color,cls_zbuffer
CameraClsColor camera,red#,green#,blue#
CameraRange camera,near#,far#
CameraZoom camera,zoom#
CreateCamera ( [parent] )
TriangleVertex ( surface,index,vertex )
VertexW# ( surface,index[,coord_set] )
VertexV# ( surface,index[,coord_set] )
VertexU# ( surface,index[,coord_set] )
VertexAlpha# ( surface,index )
VertexBlue# ( surface,index )
VertexGreen# ( surface,index )
VertexRed# ( surface,index )
VertexNZ# ( surface,index )
VertexNY# ( surface,index )
VertexNX# ( surface,index )
VertexZ# ( surface,index )
VertexY# ( surface,index )
VertexX# ( surface,index )
CountTriangles ( surface )
CountVertices ( surface )
VertexTexCoords surface,index,u#,v#[,w#][,coord_set]
VertexColor surface,index,red#,green#,blue#[,alpha#]
VertexNormal surface,index,nx#,ny#,nz#
VertexCoords surface,index,x#,y#,z#
AddTriangle ( surface,v0,v1,v2 )
AddVertex ( surface,x#,y#,z#[,u#][,v#][,w#] )
PaintSurface surface,brush
ClearSurface surface[,clear_vertices][,clear_triangles]
FindSurface ( mesh,brush )
GetEntityBrush ( entity )
GetSurfaceBrush ( surface )
CreateSurface ( mesh[,brush] )
GetSurface ( mesh,surface_index )
CountSurfaces ( mesh )
MeshesIntersect ( mesh_a,mesh_b )
MeshDepth# ( mesh )
MeshHeight# ( mesh )
MeshWidth# ( mesh )
LightMesh mesh,red#,green#,blue#[,range#][,x#][,y#][,z#]
UpdateNormals mesh
AddMesh source_mesh,dest_mesh
PaintMesh mesh,brush
FlipMesh mesh
FitMesh mesh,x#,y#,z#,width#,height#,depth#[,uniform]
PositionMesh mesh,x#,y#,z#
RotateMesh mesh,pitch#,yaw#,roll#
ScaleMesh mesh,x_scale#,y_scale#,z_scale#
CopyMesh ( mesh[,parent] )
CreateCone ( [segments][,solid][,parent] )
CreateCylinder ( [segments][,solid][,parent] )
CreateSphere ( [segments][,parent] )
CreateCube ( [parent] )
CreateMesh ( [parent] )
LoadAnimSeq ( entity,file$ )
LoadAnimMesh ( file$[,parent] )
LoadMesh ( file$[,parent] )
BrushFX brush,fx
BrushBlend brush,blend
GetBrushTexture ( brush[,index] )
BrushTexture brush,texture[,frame][,index]
BrushShininess brush,shininess#
BrushAlpha brush,alpha#
BrushColor brush,red#,green#,blue#
FreeBrush brush
LoadBrush ( file$[,texture_flags][,u_scale#][,v_scale#] )
CreateBrush ( [red#][,green#][,blue#] )
TextureFilter match_text$[,texture_flags]
ClearTextureFilters
TextureBuffer ( texture[,frame] )
SetCubeMode texture,mode
SetCubeFace texture,face
TextureName$ ( texture )
TextureHeight ( texture )
TextureWidth ( texture )
PositionTexture texture,u_offset#,v_offset#
RotateTexture texture,angle#
ScaleTexture texture,u_scale#,v_scale#
TextureCoords texture,coords
TextureBlend texture,blend
FreeTexture texture
LoadAnimTexture ( file$,flags,width,height,first,count )
LoadTexture ( file$[,flags] )
CreateTexture ( width,height[,flags][,frames] )
Stats3D# ( type )
TrisRendered ( )
ActiveTextures ( )
ClearWorld [entities][,brushes][,textures]
RenderWorld [tween#]
CaptureWorld
UpdateWorld [elapsed_time#]
Collisions source_type,destination_type,method,response
ClearCollisions
AmbientLight red#,green#,blue#
WireFrame enable
AntiAlias enable
Dither enable
WBuffer enable
GfxDriverCaps3D ( )
HWTexUnits ( )
HWMultiTex enable
LoaderMatrix file_ext$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz#
NetMsgData$ ( )
NetMsgTo ( )
NetMsgFrom ( )
NetMsgType ( )
RecvNetMsg ( )
SendNetMsg ( type,msg$,from_player[,to_player][,reliable] )
NetPlayerLocal ( player )
NetPlayerName$ ( player )
DeleteNetPlayer player
CreateNetPlayer ( name$ )
StopNetGame
JoinNetGame ( game_name$,ip_address$ )
HostNetGame ( game_name$ )
StartNetGame ( )
Load3DSound ( filename$ )
ChannelPlaying ( channel )
ChannelPan channel,pan#
ChannelVolume channel,volume#
ChannelPitch channel,pitch
ResumeChannel channel
PauseChannel channel
StopChannel channel
PlayCDTrack ( track[,mode] )
PlayMusic ( midifile$ )
PlaySound ( sound )
SoundPan sound,pan#
SoundVolume sound,volume#
SoundPitch sound,pitch
LoopSound sound
FreeSound sound
LoadSound ( filename$ )
DirectInputEnabled ( )
EnableDirectInput enable
FlushJoy
JoyVDir ( [port] )
JoyUDir ( [port] )
JoyZDir ( [port] )
JoyYDir ( [port] )
JoyXDir ( [port] )
JoyHat ( [port] )
JoyRoll# ( [port] )
JoyYaw# ( [port] )
JoyPitch# ( [port] )
JoyV# ( [port] )
JoyU# ( [port] )
JoyZ# ( [port] )
JoyY# ( [port] )
JoyX# ( [port] )
JoyWait ( [port] )
WaitJoy ( [port] )
GetJoy ( [port] )
JoyHit ( button[,port] )
JoyDown ( button[,port] )
JoyType ( [port] )
MoveMouse x,y
FlushMouse
MouseZSpeed ( )
MouseYSpeed ( )
MouseXSpeed ( )
MouseZ ( )
MouseY ( )
MouseX ( )
MouseWait ( )
WaitMouse ( )
GetMouse ( )
MouseHit ( button )
MouseDown ( button )
FlushKeys
WaitKey ( )
GetKey ( )
KeyHit ( key )
KeyDown ( key )
HidePointer
ShowPointer
Locate x,y
Input$ ( [prompt$] )
Print [string$]
Write string$
ImageRectCollide ( image,x,y,frame,rect_x,rect_y,rect_width,rect_height )
ImageRectOverlap ( image,x,y,rect_x,rect_y,rect_width,rect_height )
RectsOverlap ( x1,y1,width1,height1,x2,y2,width2,height2 )
ImagesCollide ( image1,x1,y1,frame1,image2,x2,y2,frame2 )
ImagesOverlap ( image1,x1,y1,image2,x2,y2 )
TFormFilter enable
TFormImage image,a#,b#,c#,d#
RotateImage image,angle#
ResizeImage image,width#,height#
ScaleImage image,xscale#,yscale#
ImageYHandle ( image )
ImageXHandle ( image )
ImageHeight ( image )
ImageWidth ( image )
AutoMidHandle enable
MidHandle image
HandleImage image,x,y
MaskImage image,red,green,blue
DrawBlockRect image,x,y,rect_x,rect_y,rect_width,rect_height[,frame]
DrawImageRect image,x,y,rect_x,rect_y,rect_width,rect_height[,frame]
TileBlock image[,x][,y][,frame]
TileImage image[,x][,y][,frame]
DrawBlock image,x,y[,frame]
DrawImage image,x,y[,frame]
ImageBuffer ( image[,frame] )
GrabImage image,x,y[,frame]
SaveImage ( image,bmpfile$[,frame] )
FreeImage image
LoadAnimImage ( bmpfile$,cellwidth,cellheight,first,count )
CreateImage ( width,height[,frames] )
CopyImage ( image )
LoadImage ( bmpfile$ )
CloseMovie movie
MoviePlaying ( movie )
MovieHeight ( movie )
MovieWidth ( movie )
DrawMovie ( movie[,x][,y][,w][,h] )
OpenMovie ( file$ )
StringHeight ( string$ )
StringWidth ( string$ )
FontHeight ( )
FontWidth ( )
FreeFont font
LoadFont ( fontname$[,height][,bold][,italic][,underline] )
CopyRect source_x,source_y,width,height,dest_x,dest_y[,src_buffer][,dest_buffer]
Text x,y,text$[,centre_x][,centre_y]
Line x1,y1,x2,y2
Oval x,y,width,height[,solid]
Rect x,y,width,height[,solid]
Plot x,y
Cls
SetFont font
ClsColor red,green,blue
ColorBlue ( )
ColorGreen ( )
ColorRed ( )
GetColor x,y
Color red,green,blue
Viewport x,y,width,height
Origin x,y
CopyPixelFast src_x,src_y,src_buffer,dest_x,dest_y[,dest_buffer]
CopyPixel src_x,src_y,src_buffer,dest_x,dest_y[,dest_buffer]
WritePixelFast x,y,argb[,buffer]
ReadPixelFast ( x,y[,buffer] )
WritePixel x,y,argb[,buffer]
ReadPixel ( x,y[,buffer] )
UnlockBuffer [buffer]
LockBuffer [buffer]
SaveBuffer ( buffer,bmpfile$ )
LoadBuffer ( buffer,bmpfile$ )
GraphicsBuffer ( )
SetBuffer buffer
GraphicsDepth ( )
GraphicsHeight ( )
GraphicsWidth ( )
Flip [vwait]
VWait [frames]
ScanLine ( )
BackBuffer ( )
FrontBuffer ( )
GammaBlue# ( blue )
GammaGreen# ( green )
GammaRed# ( red )
UpdateGamma [calibrate]
SetGamma src_red,src_green,src_blue,dest_red#,dest_green#,dest_blue#
EndGraphics
Graphics3D width,height[,depth][,mode]
Graphics width,height[,depth][,mode]
Windowed3D ( )
GfxMode3D ( mode )
GfxMode3DExists ( width,height,depth )
CountGfxModes3D ( )
GfxDriver3D ( driver )
TotalVidMem ( )
AvailVidMem ( )
GfxModeDepth ( mode )
GfxModeHeight ( mode )
GfxModeWidth ( mode )
GfxModeExists ( width,height,depth )
CountGfxModes ( )
SetGfxDriver driver
GfxDriverName$ ( driver )
CountGfxDrivers ( )
CallDLL ( dll_name$,func_name$[,in_bank][,out_bank] )
WriteBytes ( bank,file,offset,count )
ReadBytes ( bank,file,offset,count )
PokeFloat bank,offset,value#
PokeInt bank,offset,value
PokeShort bank,offset,value
PokeByte bank,offset,value
PeekFloat# ( bank,offset )
PeekInt ( bank,offset )
PeekShort ( bank,offset )
PeekByte ( bank,offset )
CopyBank src_bank,src_offset,dest_bank,dest_offset,count
ResizeBank bank,size
BankSize ( bank )
FreeBank bank
CreateBank ( [size] )
DeleteFile file$
CopyFile file$,to$
FileType ( file$ )
FileSize ( file$ )
DeleteDir dir$
CreateDir dir$
ChangeDir dir$
CurrentDir$ ( )
NextFile$ ( dir )
CloseDir dir
ReadDir ( dirname$ )
SeekFile ( file_stream,pos )
FilePos ( file_stream )
CloseFile file_stream
WriteFile ( filename$ )
ReadFile ( filename$ )
OpenFile ( filename$ )
TCPTimeouts read_millis,accept_millis
TCPStreamPort ( tcp_stream )
TCPStreamIP ( tcp_stream )
AcceptTCPStream ( tcp_server )
CloseTCPServer tcp_server
CreateTCPServer ( port )
CloseTCPStream tcp_stream
OpenTCPStream ( server$,server_port[,local_port] )
UDPTimeouts recv_timeout
UDPMsgPort ( udp_stream )
UDPMsgIP ( udp_stream )
UDPStreamPort ( udp_stream )
UDPStreamIP ( udp_stream )
RecvUDPMsg ( udp_stream )
SendUDPMsg udp_stream,dest_ip[,dest_port]
CloseUDPStream udp_stream
CreateUDPStream ( [port] )
HostIP ( host_index )
CountHostIPs ( host_name$ )
DottedIP$ ( IP )
CopyStream src_stream,dest_stream[,buffer_size]
WriteLine stream,string$
WriteString stream,string$
WriteFloat stream,float#
WriteInt stream,int
WriteShort stream,short
WriteByte stream,byte
ReadLine$ ( stream )
ReadString$ ( stream )
ReadFloat# ( stream )
ReadInt ( stream )
ReadShort ( stream )
ReadByte ( stream )
ReadAvail ( stream )
Eof ( stream )
CurrentTime$ ( )
CurrentDate$ ( )
Bin$ ( value )
Hex$ ( value )
Len ( string$ )
Asc ( string$ )
Chr$ ( ascii )
RSet$ ( string$,size )
LSet$ ( string$,size )
Trim$ ( string$ )
Lower$ ( string$ )
Upper$ ( string$ )
Mid$ ( string$,start[,count] )
Instr ( string$,find$[,from] )
Replace$ ( string$,from$,to$ )
Right$ ( string$,count )
Left$ ( string$,count )
String$ ( string$,repeat )
RndSeed ( )
SeedRnd seed
Rand ( from[,to] )
Rnd# ( from#[,to#] )
Log10# ( float# )
Log# ( float# )
Exp# ( float# )
Ceil# ( float# )
Floor# ( float# )
Sqr# ( float# )
ATan2# ( floata#,floatb# )
ATan# ( float# )
ACos# ( float# )
ASin# ( float# )
Tan# ( degrees# )
Cos# ( degrees# )
Sin# ( degrees# )
if you want to create that list by your own:
blitzcc +k > c:\blitz.txt
will create a file c:\blitz.txt and will put all commands in it.
note: you have to set the environment-variable "blitzpath" by hand to be able to execute blitzcc.exe from the commandline.
another note: you might want to rename the "userlibs"-folder to something different, or else you get all your userlibs as well into that file ;)
cheers