here's the simplest way to do it copyentity with loadanimmesh
this is from my project I'm currently working on
;Create the "Box" entity and animate it box=LoadAnimMesh("model\box.b3d") ScaleEntity box,.1,.1,.1 PositionEntity box,0,-.9000,5 TranslateEntity box,30,-.70,-.70 EntityShininess box,1 EntityBlend box,1 SetAnimKey box,15,True,True,True AddAnimSeq(box,15) Animate box,1,2,0,100 EntityAutoFade box,80,70 box2=CopyEntity(box) ScaleEntity box2,.1,.1,.1 PositionEntity box2,-2,-.9990,5 TranslateEntity box2,30,-.99999,-.70 EntityShininess box2,1 EntityBlend box2,1 SetAnimKey box2,15,True,True,True AddAnimSeq(box2,15) Animate box2,1,2,0,100 EntityAutoFade box2,80,70
this is from my project I'm currently working on