All of the drag and drop examples I have seen involve 1 canvas. Can I setup multiple canvases and have the user drag and drop an image do a particular canvas?
Thanks
If the drag and drop event returns EventX and EventY values, yes. But you'll have to figure out which canvas was selected on your own as drag and drop isn't widget specific IIRC.
Check for MouseEnter events and use the bottom-most gadget that was entered as the target gadget?