Spherical reflection control

Blitz3D Forums/Blitz3D Programming/Spherical reflection control

It seems that spherical reflections are either on or off. Thinking that the first texture layer is a UV texture and the second layer is a spherical reflection is there a way to dial down how much of an effect it has?

The only method I can think of is duplicating the geometry and dialing down the alpha of the sperical map textured geometry.

Depending on the blend mode of the environment map, you could adjust the levels of the image.. for example, if you wanted to dial down a reflection applied with additive blending, just turn down the brightness of the texture in photoshop (or your favourite paint program).

Bingo! Dialed down image set to additive is just the ticket.

Thanks!!!