It seems that spherical reflections are either on or off. Thinking that the first texture layer is a UV texture and the second layer is a spherical reflection is there a way to dial down how much of an effect it has?
The only method I can think of is duplicating the geometry and dialing down the alpha of the sperical map textured geometry.
The only method I can think of is duplicating the geometry and dialing down the alpha of the sperical map textured geometry.