well Hello...fellow programmers, I am in need of assistance concerning the development of a more realistic method of allowing a character in my program to jump, so far I have this sloppy bit of code--
As you can see it's not all that impressive, and I could really use a helping hand, Thanks Guys!!
If KeyHit(57) ;Jumping jumptimer = MilliSecs() + 1.5 uptimer = MilliSecs() + 1 While jumptimer > MilliSecs() While uptimer > MilliSecs() TranslateEntity user\model,0,0,.001 Wend Wend EndIf
As you can see it's not all that impressive, and I could really use a helping hand, Thanks Guys!!