Ok - I simply haven't the time (and I don't think my math's up to it either) to implement this idea - but I think it's got merit.
Seems to me there's a bundle of 'worldeditors' that allow you to texture and mold landforms effectively and position meshes. But I've yet to see one that also allows you to lay down roading.
As an example. Suppose you create/load your landform mesh. Perhaps you also place meshes such as office blocks/skyscrapers etc..
You then place a number of nodes, specify road curvature, road mesh complexity, road profile, road textures, side barriers, streetlights. You hit 'GO' and the app builds the road mesh along the vector path defined by your nodes - with reference to terrain height/slope and adding cuttings and embankments to your landform as well as needed.
Then, when it's time to export, you could choose to export the road mesh and landform as one or break the road mesh into workable chunks.
And you call it, wait for it... 'The Roadie'.
What do you think?
Seems to me there's a bundle of 'worldeditors' that allow you to texture and mold landforms effectively and position meshes. But I've yet to see one that also allows you to lay down roading.
As an example. Suppose you create/load your landform mesh. Perhaps you also place meshes such as office blocks/skyscrapers etc..
You then place a number of nodes, specify road curvature, road mesh complexity, road profile, road textures, side barriers, streetlights. You hit 'GO' and the app builds the road mesh along the vector path defined by your nodes - with reference to terrain height/slope and adding cuttings and embankments to your landform as well as needed.
Then, when it's time to export, you could choose to export the road mesh and landform as one or break the road mesh into workable chunks.
And you call it, wait for it... 'The Roadie'.
What do you think?