CollideRect docs wrong?

BlitzMax Forums/BlitzMax Beginners Area/CollideRect docs wrong?

The CollideRect documentation says
Function CollideRect:Object[](x,y,w,h,collidemask%,writemask%,id:Object=Null)
Description Pixel accurate collision testing between image layers.

Surely it's NOT "Pixel accurate", it just uses rectangles right?

<edit> scrap that... talking rubbish.
Second thoughts... think I was nearly right.
Rectangle check against the non-transparent pixels of an image. That should be pixel perfect.

Ah I see, you are checking a rectangle against the sprite mask on the collision layer, thus pixel perfect OK. So for Rect to Rect collision, do we just write our own? (It's simplae after all.)

Yep
Rectsoverlap1
Year ago 'we need one' from BRL
Rectsoverlap with imagerectoverlap

thanks tonyg, snaffled a couple of those up.

Does it mean pixel accurate in the sense of, rectangles smaller than one pixel wouldn't work?

I doubt it!