does Blitz3D share memory of the same texture if it is used on another part... i mean, the same texture is not reloaded again and using additional memory... is it?
thx
--Mike
thx
--Mike
; Texture Memory Test ; ------------------- Graphics3D 640,480,16,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 loadmorecubes=1 ;<-- extra cubes switch, 0=one cube If loadmorecubes<>0 ;Load the extra cubes cube2=CreateCube() PositionEntity cube2,3,0,5 cube3=CreateCube() PositionEntity cube3,-3,0,5 EndIf tex=CreateTexture(256,256) ;Create texture of size 256x256 SetBuffer TextureBuffer(tex) ;Set buffer - texture buffer ClsColor 255,255,255 ;Clear texture buffer with background white color Cls font=LoadFont("arial",24) ; Draw text on texture SetFont font Color 0,0,0 Text 0,0,"This texture" Text 0,40,"was created using" : Color 0,0,255 Text 0,80,"CreateTexture()" : Color 0,0,0 Text 0,120,"and drawn to using" : Color 0,0,255 Text 0,160,"SetBuffer TextureBuffer()" SetBuffer BackBuffer() ;Set buffer - backbuffer EntityTexture cube,tex ;Texture cube with texture If loadmorecubes<>0 ;Texture the extra cubes EntityTexture cube2,tex EntityTexture cube3,tex EndIf While Not KeyDown(1) pitch#=0 yaw#=0 roll#=0 If KeyDown(208) Then pitch#=-1 If KeyDown(200) Then pitch#=1 If KeyDown(203) Then yaw#=-1 If KeyDown(205) Then yaw#=1 If KeyDown(45) Then roll#=-1 If KeyDown(44) Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# If loadmorecubes<>0 ;Spin the extra cubes TurnEntity cube2,pitch#,yaw#,roll# TurnEntity cube3,pitch#,yaw#,roll# EndIf RenderWorld totalmem#=Float(TotalVidMem())/1000000 ;get memory in mb's availmem#=Float(AvailVidMem())/1000000 Text 0,0," total="+Totalmem+"mb, avail="+availmem+"mb" Flip Wend End