I just wanted to let everyone know T.Ed can now import meshes. :)
As of 4.2(coming any day) there will be single mesh export of terrain and there will be mesh exporting of pops to 1 big mesh (for those that requested it :O).
However, recommended playing with is this:
The EPR script format ted exports is proving to work really well:
http://www.d-grafix.com/downloads/ice_cold_demo.zip
This is a really basic demo of a terrain with a few props, designed to show the simplicity of the media system.
Using this system, ted can be used as a wraparound for your favorite world editor be it 3dmax,giles,world studio,cs4 etc.
T.Ed allows you to take your meshes from whereever and position them on a terrain, add trees around them(prehaps a few buildings outside a major citadel etc), lightmap the lot to the terrain and save the resulting references.
This means, you can change the mesh, without having to put it through ted to import& export each time. Meanwhile still preserving the environmental qualities such as fog, camera range, autofades, skybox config, mesh position/rot/sca and custom properties.
As of 4.2(coming any day) there will be single mesh export of terrain and there will be mesh exporting of pops to 1 big mesh (for those that requested it :O).
However, recommended playing with is this:
The EPR script format ted exports is proving to work really well:
http://www.d-grafix.com/downloads/ice_cold_demo.zip
This is a really basic demo of a terrain with a few props, designed to show the simplicity of the media system.
Using this system, ted can be used as a wraparound for your favorite world editor be it 3dmax,giles,world studio,cs4 etc.
T.Ed allows you to take your meshes from whereever and position them on a terrain, add trees around them(prehaps a few buildings outside a major citadel etc), lightmap the lot to the terrain and save the resulting references.
This means, you can change the mesh, without having to put it through ted to import& export each time. Meanwhile still preserving the environmental qualities such as fog, camera range, autofades, skybox config, mesh position/rot/sca and custom properties.