OK, here's another one which has me stumped. The debug build of my game takes up about 10mb less RAM than the non-debug version. Any reasons why this may be happening?
EDIT:
Woops! I worded that the opposite way! My debug version is actually using LESS ram than the non-debug build!
/brain fried from 10-day long programming session
EDIT:
Woops! I worded that the opposite way! My debug version is actually using LESS ram than the non-debug build!
/brain fried from 10-day long programming session