Hi,
anyone knows how to detect which driver is active?
My problem is that I have to use glDrawText when using glGraphics() instead of Graphics(), so I need to detect it, right?
Or is there a smarter solution? Can I force my app to run with OpenGL with using Graphics() (and will DrawText work in this case) ?
anyone knows how to detect which driver is active?
My problem is that I have to use glDrawText when using glGraphics() instead of Graphics(), so I need to detect it, right?
Or is there a smarter solution? Can I force my app to run with OpenGL with using Graphics() (and will DrawText work in this case) ?