a sudden idea just popped into my head (the coffee and donuts are both too sweet this morning)...
how many people would have a game ready to publish by the end of this week, or next?
what say we all set a date, we all try our hands at self publishing out games, projects, whatever... at the same time (relatively speaking)... and we all report on how well each of these offerings is doing sales wise, acceptance wise, etc...
is something like this doable... is it practical... would people be interested in something like this...
we might also consider using one of the indie publishing concerns here, i think indiepath is set up along these lines...
anyways... good idea, bad idea... too much sugar in my pre breakfast samplings...
--Mike
how many people would have a game ready to publish by the end of this week, or next?
what say we all set a date, we all try our hands at self publishing out games, projects, whatever... at the same time (relatively speaking)... and we all report on how well each of these offerings is doing sales wise, acceptance wise, etc...
is something like this doable... is it practical... would people be interested in something like this...
we might also consider using one of the indie publishing concerns here, i think indiepath is set up along these lines...
anyways... good idea, bad idea... too much sugar in my pre breakfast samplings...
--Mike


