When i use flag 2 in a texture for alpha-map to a terrain it only works fine if i use EntityTexture terrain,amap
But when i use EntityTexture terrain,amap,0,0: EntityTexture terrain,tex,0,1 then the alphamap only fades black and not transparent!
But when i use EntityTexture terrain,amap,0,0: EntityTexture terrain,tex,0,1 then the alphamap only fades black and not transparent!
terrain=LoadTerrain( "heightmap.bmp" ) ScaleEntity terrain,2,120,2 TerrainShading terrain,True TerrainDetail terrain,8000,True EntityType terrain,2 texture0=LoadTexture( "texture1.bmp",1 ) TextureBlend texture0,5 ScaleTexture texture0,.25,.25 EntityTexture terrain,texture0,0,1 lmap=LoadTexture("Alpha.tga",2) ScaleTexture lmap,TerrainSize(terrain),TerrainSize(terrain) EntityTexture terrain,lmap,0,0