Am I double loading my images?

BlitzMax Forums/BlitzMax Programming/Am I double loading my images?

Hey guys,

I've been working on my game for some time now, and I've noticed that it uses up huge amounts of RAM when running. On my hard drive, I have about 14 MB of PNG's. Now I realize that they uncompress when they are loaded, but I was wondering if the excessive amounts of RAM my game uses may have to do with the way I'm loading those PNG's and setting up my in-game animations.

Basically, the setup goes like this:

Global char_idle_strip:Timage=LoadAnimImage("images/charidlestrip.png",265,371,0,3)
Global charIdleAnimation:BAnimation = New BAnimation 
charIdleAnimation.InitValues(char_idle_strip, 4, "0,1,2,1", 200)
charAnimation.SetCycle(1) 


The parameters to charIdleAnimation.InitValues are (an_image, number_of_animation_frames, a_list_of_frames, time_in_ms_between_frames)

There is a field in the BAnimation type which is set equal to an_image. When this happens, is there a duplicate in memory of the an_image file?

Don't think so.
What probably is happening is your 1060*371 image is being increased to 2048*512 to satisfy the ^2.
Not sure whether each frame will also be 512*512 as well.

So when I do this:

Global char_idle_strip:Timage=LoadAnimImage("images/charidlestrip.png",265,371,0,3)

Global Char_idle_strip2 = char_idle_strip


Chari_idle_strip2 just referances char_idle_strip?

Chari_idle_strip2 just referances char_idle_strip?
Yes.

Yep, they both point to the same object.

ok thanks :) resizing my images now!