Different approach compared to Ageia PhysX:
Havok FX™
Using Havok FX and GPU technology, game developers will now be able to implement a range of physical effects like debris, smoke, and fluids that add immense detail and believability to Havok’s already unparalleled game-play physics system.
Havok FX will enable 1000’s of object collisions occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game. Havok FX’s GPU-accelerated debris objects will interact with each other and with the game world- colliding with and responding to- game-play critical objects that are solved on the CPU.
The entire system will provide seamless game-play and effects physics. Havok FX is cross-platform, takes advantage of current and next-generation GPU technology, and utilizes the native power of Shader Model 3 class graphics cards to deliver effect physics that integrate seamlessly with Havok’s industry-leading game-play physics technology found in Havok Complete™.
What do some of the world's leading game developers have to say about Havok FX?
What Kinds Of Effects Will Havok FX Enable?
Havok FX will enable dynamic in-game effects that are based upon rigid-body collisions and constraints – including debris, smoke, fog, and ultimately simulated liquids - but on a scale that goes well beyond the magnitude and volume of objects normally simulated in CPU-based game-play physics. By performing simulation, collision detection and rendering directly on the GPU, Havok FX avoids the transfer of large amounts of data between the CPU and GPU, enabling a level of performance of object collisions in the 1000’s occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game.
http://www.havok.com/content/view/187/77/
Havok FX™
Using Havok FX and GPU technology, game developers will now be able to implement a range of physical effects like debris, smoke, and fluids that add immense detail and believability to Havok’s already unparalleled game-play physics system.
Havok FX will enable 1000’s of object collisions occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game. Havok FX’s GPU-accelerated debris objects will interact with each other and with the game world- colliding with and responding to- game-play critical objects that are solved on the CPU.
The entire system will provide seamless game-play and effects physics. Havok FX is cross-platform, takes advantage of current and next-generation GPU technology, and utilizes the native power of Shader Model 3 class graphics cards to deliver effect physics that integrate seamlessly with Havok’s industry-leading game-play physics technology found in Havok Complete™.
What do some of the world's leading game developers have to say about Havok FX?
What Kinds Of Effects Will Havok FX Enable?
Havok FX will enable dynamic in-game effects that are based upon rigid-body collisions and constraints – including debris, smoke, fog, and ultimately simulated liquids - but on a scale that goes well beyond the magnitude and volume of objects normally simulated in CPU-based game-play physics. By performing simulation, collision detection and rendering directly on the GPU, Havok FX avoids the transfer of large amounts of data between the CPU and GPU, enabling a level of performance of object collisions in the 1000’s occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game.
http://www.havok.com/content/view/187/77/