Havok FX™

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Different approach compared to Ageia PhysX:


Havok FX™

Using Havok FX and GPU technology, game developers will now be able to implement a range of physical effects like debris, smoke, and fluids that add immense detail and believability to Havok’s already unparalleled game-play physics system.

Havok FX will enable 1000’s of object collisions occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game. Havok FX’s GPU-accelerated debris objects will interact with each other and with the game world- colliding with and responding to- game-play critical objects that are solved on the CPU.

The entire system will provide seamless game-play and effects physics. Havok FX is cross-platform, takes advantage of current and next-generation GPU technology, and utilizes the native power of Shader Model 3 class graphics cards to deliver effect physics that integrate seamlessly with Havok’s industry-leading game-play physics technology found in Havok Complete™.

What do some of the world's leading game developers have to say about Havok FX?

What Kinds Of Effects Will Havok FX Enable?

Havok FX will enable dynamic in-game effects that are based upon rigid-body collisions and constraints – including debris, smoke, fog, and ultimately simulated liquids - but on a scale that goes well beyond the magnitude and volume of objects normally simulated in CPU-based game-play physics. By performing simulation, collision detection and rendering directly on the GPU, Havok FX avoids the transfer of large amounts of data between the CPU and GPU, enabling a level of performance of object collisions in the 1000’s occurring in real-time, without putting any additional burden on the CPU or otherwise slowing down the game.



http://www.havok.com/content/view/187/77/

I like this. No need for another card in my PC if this picks up.

Hello.

There was an article in PC-Pro this month about the use of GPU's to take away processing from CPU's as they're 420 billion billion billion times faster. Ok, maybe not that fast, but for certain programming tasks, they're much, much faster.

Goodbye.