Maxpcs - alternative collision system for max2d.

Almost there - the above image shows the optional screenspace mapping +
the rendering of sprite collision hulls & AABB's..
The hulls for those spritey images above are
auto-generated..a handy little feature.
[ignore the fps - the rendering of the collision meshes]
[is not optimised..its really for debug/testing..]
The only stuff really left to do is the editor & import/export
routines..
Note:
This framework isnt really suited to physics systems - it simply
reports wether or not a collision has occurred, and it
doesnt use sweeping volumes..etc..its a replacement for
the current bitmap collision code..with an emphasis on
speedy testing..
anyhoO - back to work ;)

Almost there - the above image shows the optional screenspace mapping +
the rendering of sprite collision hulls & AABB's..
The hulls for those spritey images above are
auto-generated..a handy little feature.
[ignore the fps - the rendering of the collision meshes]
[is not optimised..its really for debug/testing..]
The only stuff really left to do is the editor & import/export
routines..
Note:
This framework isnt really suited to physics systems - it simply
reports wether or not a collision has occurred, and it
doesnt use sweeping volumes..etc..its a replacement for
the current bitmap collision code..with an emphasis on
speedy testing..
anyhoO - back to work ;)