I have problem with the camerapick function.
I wrote this code:
If mousehit(1)
camerapick(camera,mousex(),mousey())
positionentity pgopoint,pickedx#(),-25,pickedz#()
end if
And everywhere i am clicking it's positioning it on 0,-25,0
Why???
(sorry about my english if there is problam with her)
Description
Picks the entity positioned at the specified viewport coordinates.
Returns the entity picked, or 0 if none there.
An entity must have its EntityPickMode set to a non-0 value value to be 'pickable'.
Thanks for the quick reply, but is there any way that i would know where i clicked on the viewport?
I am trying to create a strategy game using mouse to move the player. so what i was trying do is to place a sphere on the viewport and then using point entity to the character and moving him to the sphere. is there a way tot do that?
(again sorry about my english)
try something like this
Graphics3D 640,480,32,0
SetBuffer BackBuffer()
camera=CreateCamera()
terreno=CreatePlane()
pla=CreateCube()
EntityColor pla,255,0,0
lit=CreateLight()
PositionEntity lit,10,10,10
PositionEntity pla,0,2,0
PositionEntity camera,0,5,-8
PointEntity camera,pla
EntityPickMode terreno,2
pivot_target=CreatePivot()
Repeat
Cls
If MouseHit(1)
CameraPick(camera,MouseX(),MouseY())
pick=PickedEntity()
If pick=terreno
move=1
tx#=PickedX()
ty#=PickedY()
tz#=PickedZ()
PositionEntity pivot_target,tx#,ty#,tz#
PointEntity pla,pivot_target
Else
move=0
End If
End If
If move=1
MoveEntity pla,0,0,.1
;here you need to check the movement / the reaching of target of pla
End If
UpdateWorld
RenderWorld
Flip
Until KeyDown(1)
End
the above example doesn't check if the player reach the destination, you can use EntityDistance to do this.
Hope this helps
byez
Where you click on the viewport, will be the mouseX and mouseY co-ords.