Game Character & animation
Miscellaneous Forums/Graphics Showcase/Game Character & animation
Here's a look at my main game character:

The image comes from this animation test of him running:
http://www.mediumedge.com/bbnd/player.exe Feedback is always welcome.
UPDATE: as xlsior pointed out, you need to save it before running. If you run it directly from the link you'll most likely get a lovely MAV.
Looks really great. Glad to see you got him reduced in polys.
Not a lot I can say apart from looks great, nice fluid animation. Not sure I understand what the changing colour thing is for and the visor isn't clear, but I'm sure once you've got the textuing all complete it'll look great.
That's great, I love the animation.
Really lovely animation. I love the solid chunky feel of the character.
Yeah, nice work.
Whoa, nicely done ;o)
Well done.
I'm missing "eyes" though...
very nice chunky run
more ;)
yeah, Whoa!!! that's AAA stuff...
i remember this guy... he's come a long ways :)
--Mike
Thanks everyone!
@rob I'm making a 'casual' game so the color selection will be there to allow the player to sort of customize their avatar. I might also have other characters to choose from. Since the anim is boned, I can easily swap it for another.
@Grisu 75% of the gameplay will have the chracter in profile so I decided to go with a shiny visor rather than trying to have the eyes visible behind it. Although, when you duck in a dark hiding place the character will go completely dark and you will see his eyes staring out at you. :)
BTW, I learned something about surfaces... they can change order! I hard coded the color change to the first surface it finds. Well, that breaks sometimes and the other parts suddenly start changing colors and an incorrect texture is applied. I changed it to look up the name of the texture on the surface to make sure it is mucking with the right surface.
I've uploaded a corrected version so if you have the older version and it goes whacky then you can redownload it or just toss it in the trash. :)
NEXT UP... ROBOT VILLIANS!!!
Great stuff man! How many poly's
Oh and your demo gave me a MAV
Grr! Okay, I replaced the current MAV enducing demo with the 'less broken' occasionally texture swapping version until I can get it all stright. Sorry about that.
The guy is around ~2k triangles.
Looks really nice, great work!
As a side-note: Get a MAV if I run it directly through Internet Exploder, but if I save to disk first and run the saved file, it plays without problem.
@Dustin: ahh... ok, that sounds great. Screenie? ;)
yeh - thats sweet :] - love the animation...
- its kinda like a mini "doom" player..with the wrong shoes
- on :] :p
Really love the animation.
What did you make it in?
@Icecap - Thanks! My pipeline is: Lightwave; export to .x; load up in Ultimate unwrap and convert to B3d. I'd use the LW to B3d exporter but too many issues with goofy bones & UV mixups. For the record, GILE[S] seems to goof up the UVs a little too sometimes.
To anyone that cares: the shoes are pure Chuck Jones. And the white disc on the chest is my Kryten nod.
thats not his chest is it?
Hmm, you know I wasn't trying. But now that you mention it the chest is Kryten like.
I promise I didn't include his external attachment feature. :)
what i ment is that i would say that disc is more on his stomach, a little low for chest. It looks really great anyway
Looks Great I just love the char design, keep up the good work..