Hey everyone. I've added some more, basic, features to my editor. This includes:
The ability to lock movement to any axis.
The ability to force movement along a grid on any or all axis.
A rotation mode.
Manipulation space: Local, Global or World.
Local and Global are the blitz equivilant. World means, the the World axis. Say you have a mesh rotated at 0,45,0. You switch to world mode and rotate it along the X axis, it will turn it, using the World axis.
Not much happening i guess, but i thought i'd post a small update.
Controls. Pretty universal.
Left click: Select a mesh
Left click and drag: Manipulate item along the X,Z axis
Right click and drag: Manipulate item along the Y axis.
Middle click and drag: Manipulate the camera.
XYZ at the top of the screen, is the Axis lock. The X Y and Z at the bottom, is the grid lock.
Download here: (source included. Run "main.bb")
www.rosscrooks.pwp.blueyonder.co.uk/editor_new.zip



Still to add:
Scale mode
Parent mode
Bounding boxes for selected items
Visible links between parents and children
Alpha mode
Texture manipulation: Rotation, movement, scaling, applying
Collision setup
Event setup
Waypoint creator
Portals
Import meshes (essential)
And an exporter to .b3d (nearly finished)
Suggestions very much welcome :o)
The ability to lock movement to any axis.
The ability to force movement along a grid on any or all axis.
A rotation mode.
Manipulation space: Local, Global or World.
Local and Global are the blitz equivilant. World means, the the World axis. Say you have a mesh rotated at 0,45,0. You switch to world mode and rotate it along the X axis, it will turn it, using the World axis.
Not much happening i guess, but i thought i'd post a small update.
Controls. Pretty universal.
Left click: Select a mesh
Left click and drag: Manipulate item along the X,Z axis
Right click and drag: Manipulate item along the Y axis.
Middle click and drag: Manipulate the camera.
XYZ at the top of the screen, is the Axis lock. The X Y and Z at the bottom, is the grid lock.
Download here: (source included. Run "main.bb")
www.rosscrooks.pwp.blueyonder.co.uk/editor_new.zip
Still to add:
Scale mode
Parent mode
Bounding boxes for selected items
Visible links between parents and children
Alpha mode
Texture manipulation: Rotation, movement, scaling, applying
Collision setup
Event setup
Waypoint creator
Portals
Import meshes (essential)
And an exporter to .b3d (nearly finished)
Suggestions very much welcome :o)