Hello all,
I'm a new blitz max user, and I'm hoping to use blitz to create a 2d animation package. This app will need to be able to load multiple large png files, and be able to render the resulting animations into single frame images or uncompressed .avi files. I'm not looking to support low-end machines, so assume that the computers running this app will be "beefy"
What I'm hoping for is if I could get some "Here's where you'll run into some problems..." from experienced blitzmax coders. Are there limitations on image size for .pngs? Is it difficult to save a "rendered" buffer to an image or video file? Any insight anyone has before I dive into this would be appreciated. Thanks!
I'm a new blitz max user, and I'm hoping to use blitz to create a 2d animation package. This app will need to be able to load multiple large png files, and be able to render the resulting animations into single frame images or uncompressed .avi files. I'm not looking to support low-end machines, so assume that the computers running this app will be "beefy"
What I'm hoping for is if I could get some "Here's where you'll run into some problems..." from experienced blitzmax coders. Are there limitations on image size for .pngs? Is it difficult to save a "rendered" buffer to an image or video file? Any insight anyone has before I dive into this would be appreciated. Thanks!