Hi,
i just had a chance to look at how fast an intel-iMac20 is. I tested some blitzmax and unity stuff and with the tests i did the intel-iMac20 is nearly as slow as my miniMac(1.25).
It seems that the whole 3d stuff is slowed down a lot. My Radeon 9800pro on the pc looks a lot smoother than the X1600 on the mac. I was really surprised by this.
Bamboo ( http://bamboo.marune.de ) for instance wasn't this smooth and beside of this depending of the light position parallax mapping was flipping to flat normal texturemapping and back...
As for blitzMax the pc-default grid (number 13 on this version http://gridwars.marune.de ) runs here with 6ms. On the iMac it ran with 32ms. 33ms on my miniMac. It was completely bottlenecked on the gfx-side.
Are openGL-calls also somehow emulated by rosetta?
Greetings,
taumel
i just had a chance to look at how fast an intel-iMac20 is. I tested some blitzmax and unity stuff and with the tests i did the intel-iMac20 is nearly as slow as my miniMac(1.25).
It seems that the whole 3d stuff is slowed down a lot. My Radeon 9800pro on the pc looks a lot smoother than the X1600 on the mac. I was really surprised by this.
Bamboo ( http://bamboo.marune.de ) for instance wasn't this smooth and beside of this depending of the light position parallax mapping was flipping to flat normal texturemapping and back...
As for blitzMax the pc-default grid (number 13 on this version http://gridwars.marune.de ) runs here with 6ms. On the iMac it ran with 32ms. 33ms on my miniMac. It was completely bottlenecked on the gfx-side.
Are openGL-calls also somehow emulated by rosetta?
Greetings,
taumel