Hi folks.
I am using gnet on Su Doku Live (see http://www.deadpixelgames.com for details). I have seen some unexplained disconnects happen mid-game. My question is: what is the correct way of changing timeout values of the module?
I have browsed the source on enet c source, found the call with the timeout_ms parameter, but I was wondering is there is a better way of changing that value from bmax without hacking the base enet code. I see no obvious pathway to achieve that in the gnet functions documentation.
Changing the base enet code is really easy simply changing it to some hardcoded higher value is a terrible solution. What am I missing?
PLS
I am using gnet on Su Doku Live (see http://www.deadpixelgames.com for details). I have seen some unexplained disconnects happen mid-game. My question is: what is the correct way of changing timeout values of the module?
I have browsed the source on enet c source, found the call with the timeout_ms parameter, but I was wondering is there is a better way of changing that value from bmax without hacking the base enet code. I see no obvious pathway to achieve that in the gnet functions documentation.
Changing the base enet code is really easy simply changing it to some hardcoded higher value is a terrible solution. What am I missing?
PLS