... just a lil shot from a developmental piece of code running my sub sim obsession... nothing spectacular (yet :) ), but while i was working on a solution to the sub bow wake, and the problems i was having implementing them using a particles system, i decided to add a few more particle effects that i'm gonna wind up needing...
anyways... here's a quick shot or two...


kinda neat... eh... nothing great, but i'm amazed that i got two bow wakes, a fire, and some smoke working all together, along with the numerous loops that my lil OO engine is spinning around... some cubemapped reflection code, and all with verrrry lil slowdown...
next i'm gonna try a few explosions :)
after i get done 'playing around', i'll finish off the subs water dynamics functionality and start replacing the testures and cleaning up the models...
(thx Rob Cummings for pointing the way with his party particles demo )
--Mike
anyways... here's a quick shot or two...


kinda neat... eh... nothing great, but i'm amazed that i got two bow wakes, a fire, and some smoke working all together, along with the numerous loops that my lil OO engine is spinning around... some cubemapped reflection code, and all with verrrry lil slowdown...
next i'm gonna try a few explosions :)
after i get done 'playing around', i'll finish off the subs water dynamics functionality and start replacing the testures and cleaning up the models...
(thx Rob Cummings for pointing the way with his party particles demo )
--Mike

