The error "Memory Access Violation " means you are trying to use a graphics file that does not exist. The main number one reason it occurs, more than any other, is that a graphics object did not load into memory.
I see from the above posts that your filepath is OK. Maybe Blitz does not see your file as a legitimate graphics file and therefore does not load it. Also, the file being loaded might be a graphics file but isn't for some reason loading into memory. When troubleshooting, NEVER assume anything! Try the following:
Objet_def = LoadAnimMesh ( "../GFX/Obj/Obj.b3d",ScaneBase )
if Objet_def=0 then RuntimeError "File not loaded!"
In the above code snippet, checking AFTER you attempt a load, is the best way to see if it worked OK. If the load attempt results in 0 (zero), then the load attempt did not work, and you can then try tracking down what the problem might be.
If the Objet_def handle DOES load correctly (ie you get a non-zero value), then check other things. For instance, is "ScaneBase" specified in the load a real parent object? When troubleshooting, don't overlook the obvious.