Displaying windowed app full screen on 2nd monitor

Miscellaneous Forums/General Discussion/Displaying windowed app full screen on 2nd monitor

Hello.

I've been asked to create an app that will be used during a live production. I need to be able to control what is being displayed on the screen without displaying the controlling functions being used.

My idea is to use a local host/client type affair and have the client dragged onto the second screen.

I'm wondering how it is possible to have the client application displaying 'Full Screen' as it were, so I will be using the controller app on the laptop display and the output will be on the projected display.

Any suggestions?

Goodbye.

You want to do this using a single computer? If so, I'm not sure it can be done - I don't have any experience of dual-screen displays. If you had 2 linked/networked computers, this would be easy, of course.

Hello.

Hmm, I'm sure it's possible - anyone else got tuppence to spare?

Goodbye.

On my laptop I can connect the television to it, and by changing the graphics driver using the command setgfxdriver in blitz3d I can force the program to launch in fullscreen on the television screen instead of on the laptop screen. However I am unable to do this in blitzplus, or at least I haven't worked out how to achieve it yet.

In the blitz3d samples folders, in the function "start.bb" that is in most of them I simply select the appropriate option under "graphics driver" and the program then runs in fullscreen mode on the secondary screen (usually the tv).

I guess it will differ on each PC but as an example the options presented to me on my laptop when I get to the bit in the start.bb file which requests the driver are:

1)Primary Display Driver
2)ATI Radeon ....
3)ATI Radeon ....

Options 1 & 2 seem to run as normal on the laptop screen.
Option 3, which has the same text as Option 2, runs it on the television screen (secondary monitor)