Idea:
Blitz3Dish API libraries for C++
Rationale:
I suspect that many users of Blitz would rather be developing in C++, but are afraid of the complexities. Learning a new API can be daunting, especially if you need to learn new language features simultaneously.
Here we have a large userbase who've already learned a rather friendly DirectX7 API. If I could purchase the ability to use Blitz3D "commands" in C++ (and avoid having to reinvent the wheel or learn a new API such as SDL) I would gladly pay $100-200. If it was modular enough, I could use it to get started, then replace parts of it with my own code as I wanted more functionality, which is not possible with Blitz Basic the language. It doesn't need to be any more efficient or better than the existing Blitz3D functionality to appeal to me.
Blitz3Dish API libraries for C++
Rationale:
I suspect that many users of Blitz would rather be developing in C++, but are afraid of the complexities. Learning a new API can be daunting, especially if you need to learn new language features simultaneously.
Here we have a large userbase who've already learned a rather friendly DirectX7 API. If I could purchase the ability to use Blitz3D "commands" in C++ (and avoid having to reinvent the wheel or learn a new API such as SDL) I would gladly pay $100-200. If it was modular enough, I could use it to get started, then replace parts of it with my own code as I wanted more functionality, which is not possible with Blitz Basic the language. It doesn't need to be any more efficient or better than the existing Blitz3D functionality to appeal to me.