I want a walk way like like...

The question is how does Blitz handle collisions with irregular shapes? Does it just do a bounding box type of thing? In which case the player could cut corners...
Not good.
Is it best to create 3 separate 'planks' with their own collision boxes?
HELP!
I wish I never started qoob ;-)

The question is how does Blitz handle collisions with irregular shapes? Does it just do a bounding box type of thing? In which case the player could cut corners...
Not good.
Is it best to create 3 separate 'planks' with their own collision boxes?
HELP!
I wish I never started qoob ;-)