PaceMaker 1.3 was just released a few days ago.
You owe it to yourself to check it out. I did and tonight I bought a license.
I was also looking at Fragmotion. It has loads of features but the interface is all but unusable. If you like hand animating every frame then you might like it. I didn't.
Smiff (Mr. Smith) has done a fantastic job on PaceMaker. There is absolutely nothing else like this tool (Except maybe Endorphin which costs more than a small car).
Check out the demo and watch the tutorial videos (there is at least an hours worth) and then imagine doing animation without IK or physics recording. Ugh.
My workflow will now look like this:
1.) Create character -use your favourite modeling package (Milkshape,C4D,LW, Silo, Nendo whatever you like to use use ...) export as .3ds or .obj
2.) Import and texture in Unwrap3d and export as .B3D
3.) Rig and animate in PaceMaker. Save as B3D or .X
4) Import into Unwrap3d again and export to whatever format you like and you are done.
It's that easy.
For under USD$100.00 you have a complete game modeling/texturing/animating solution that delivers great results with a small investment of cash. Not to mention MS3D,Unwrap3d and Pacemaker are indivdually excellent in their own right.
Support PaceMaker! Go and Buy it now!
Allan
You owe it to yourself to check it out. I did and tonight I bought a license.
I was also looking at Fragmotion. It has loads of features but the interface is all but unusable. If you like hand animating every frame then you might like it. I didn't.
Smiff (Mr. Smith) has done a fantastic job on PaceMaker. There is absolutely nothing else like this tool (Except maybe Endorphin which costs more than a small car).
Check out the demo and watch the tutorial videos (there is at least an hours worth) and then imagine doing animation without IK or physics recording. Ugh.
My workflow will now look like this:
1.) Create character -use your favourite modeling package (Milkshape,C4D,LW, Silo, Nendo whatever you like to use use ...) export as .3ds or .obj
2.) Import and texture in Unwrap3d and export as .B3D
3.) Rig and animate in PaceMaker. Save as B3D or .X
4) Import into Unwrap3d again and export to whatever format you like and you are done.
It's that easy.
For under USD$100.00 you have a complete game modeling/texturing/animating solution that delivers great results with a small investment of cash. Not to mention MS3D,Unwrap3d and Pacemaker are indivdually excellent in their own right.
Support PaceMaker! Go and Buy it now!
Allan