What do you call this?

Miscellaneous Forums/General Discussion/What do you call this?

What do you call this type of engine? Where the environments are 3D but the players are sprites...

Example:
http://iro.ragnarokonline.com

Syndicate wars was like that too. its still 3d if the movement of the character its in 3d if you can only control the character in 2d it sudo 3d.

some call isometric sudo 3d aswell.

Pete

I'd just call it 2D/3D.

Pete:
It's spelled "pseudo". :-)

dam my spelling is like a 3 year olds sometimes!

Well, if the environment is 3D then the game is 3D.

I believe the most common shorthand term is the rather odd "2.5D".

yeah realwar was 2.5D only we had 2D terrain and buildings with 3d vehicles, and 3D terrain heightmaps.

I would just say it's 3D. Almost all 3D games have 2d sprites
for particle effects or billboarded trees etc. The characters
are billboards, but they are plotted in 3D space, so this is no
less 3D than Half Life.

(But.... This is just my opinion. I hate to sound like a jerk.)

Is the technique really any different to medieval total war or shogun total war - they were both 3d?

Does it play/feel closer to 2D or 3D? That is the question...

Ah yes! Shogun is an even better example.

What a great game.

3d graphics with a 2d playing field is what I'd describe as 2.5D, although there are exceptions that are dependent on the genre in question.

Yeah, this whole argument is too subjective to make a
definate judgement. It's like trying to figure out at what
point grey becomes black or white.

I'd call it 3D with sprites. No sense in overcomplicating it by trying to reclassify it as anything else.

I thought "2.5D" referred to something else, namely that old games like Duke Nukem had a limited engine that meant that the vertical axis was sort of "incomplete" - for any point on the map (looking down from above), you could only ever have one floor and one ceiling level, not several stacked on top of each other. So the vertical axis would be the "half" dimension.

Grey becomes black and white when all the white or black is removed from the grey...

FFFFFF is pure, FEFEFE is grey

Seems pretty simple to me...

.

FEFEFE is not grey (gray in your country, dunno why you spell it wrong if u r in usa, but anyway...) it is BLACK! SCHWARZ! NOIR! etc, etc. Grey is like #CCCCCC, wize up you dullard, you mongoose!


...Eh? #FEFEFE is the lightest shade of grey you can get before turning white. Black is #000000

(Note: 'grey' is any color where the Red, Green and Blue values are identical. In this case: Red = FE, Green=FE, Blue=FE -- ergo, it's grey. It doesn't matter what the values are, as long as they are the same...

000000 = black
010101 = darkest possible grey
808080 = median grey
FEFEFE = lightest possible grey
FFFFFF = white

There can be a real definition of what Rag is. A 3d world with 2d sprites. Thats what it is called.

2.5d is when the game looks 3d but isn't because it is constrained on some dimention. Viewtiful Joe, Ikaruga.

Games that play on a 3d field are considered 3d regardless of the details of sprites and entities. Doom was 3d because the game plays in 3d. While the game Wolfenstien predates the term 2.5d, it is still 2.5d because it played on a flat plane.