This may be a silly question but I feel I need some creative ideas and suggestions.
What do you think is a "must have" or a "should have" in a modern gameengine?
What should the engine handle and what should be left for the gamedeveloper?
What common tasks are tedious and what could an "intelligent" engine do to simplify them?
For example, a reflection-shader require that objects below a reflected surface needs to be hidden before it's reflection-renderpass.
This is a perfect job for a gameengine to do.
Any suggestions are welcome.
Thanks.
What do you think is a "must have" or a "should have" in a modern gameengine?
What should the engine handle and what should be left for the gamedeveloper?
What common tasks are tedious and what could an "intelligent" engine do to simplify them?
For example, a reflection-shader require that objects below a reflected surface needs to be hidden before it's reflection-renderpass.
This is a perfect job for a gameengine to do.
Any suggestions are welcome.
Thanks.