I'm using the OpenGL gluLookAt() function to point a camera in 3D, but it's twitching a lot if the object isn't in motion or upside-down.
I need the equivelent of PointEntity() in Blitz3D.
There was a function here somewhere called TurnToFace() or something like that but I can't find it anywhere.
Does anyone know where it's hiding or have a similar function?
I need the equivelent of PointEntity() in Blitz3D.
There was a function here somewhere called TurnToFace() or something like that but I can't find it anywhere.
Does anyone know where it's hiding or have a similar function?