I was thinking about putting together an engine (just a simple fps one I guess) and was considering using mainly vertex lighting on levels (like Turok 2) since I don't think anyone has figured out a way of subtracting from lightmaps on 3d levels using blitz3d....
would it be worth using vertex lighting for my maps (probably mixed with my simple shadow shadow engine... like Swifts... but not as complex :( ) in my fps engine?
or am I wrong? (hopefully) has someone figured out a way of subtracting from lightmaps in realtime?
or is there another way of doing level lighting?
(oh... by the way, the lighting I'm talking about is like flash lights, gun flashes, explosions ect)
thank you for any help given
sorry for being repetitive with the real time lighting thing :(
would it be worth using vertex lighting for my maps (probably mixed with my simple shadow shadow engine... like Swifts... but not as complex :( ) in my fps engine?
or am I wrong? (hopefully) has someone figured out a way of subtracting from lightmaps in realtime?
or is there another way of doing level lighting?
(oh... by the way, the lighting I'm talking about is like flash lights, gun flashes, explosions ect)
thank you for any help given
sorry for being repetitive with the real time lighting thing :(