Improved Physics

Blitz3D Forums/Blitz3D Beginners Area/Improved Physics

W
 #1
Hey guys at the moment I am working on my the progaramming for my teams FPS. We have a very nice game, but we are missing a decent bit of gravity and physics.

-The gravity in as a place holder is
 Function Gravity() 

TranslateEntity user\model,0,-.08,0
TranslateEntity enemy\model,0,-.08,0
TranslateEntity boss_enemy\model,0,-.08,0	
	
RenderWorld()
	
End Function

-I would like to get a decent engine but I gots a huge limitation on my spending, I LOVE FREEWARE!!
-So does anyone have any suggestions?

I use Tokamak, it is very good, but best of all, FREE!!!

W
 #3
Hey thanks mate, can you give me a heads up were to get ma hands on it??

When did it become freeware? i thought it was like 15 USD or something like that

Check out these two links:

http://www.tokamakphysics.com/
http://playerfactory.proboards25.com/index.cgi?board=tokamak&action=display&thread=1075570526

h>? jhow fcay us tokakmek cor garuggyt>

/\ Puki's impression of someone who is drunk.

I don't get it, what did he say?

thanks

Hey guys, I have been looking through these Tokamak files, and I have downloaded them. So far I have the help menu for Tokamak integrated with the menu in Blitz 3-D. But none of the examples work, I think I still have to install Tokamak somehow, but how do I go about it the documentation was unclear!! Any help would be appreciated, thanx Mate!!!

Oh come on is noone gonna offer a little advice???

That's what this forum
http://www.blitzbasic.com/Community/topics.php?forum=94
is for.

Thanx