Another HUGE update. We listened to what you said and got to work. There is some really cool stuff in this new version like the ability to post your best times to an online server, trap doors, major update to the menu plus loads more - check out what's new...
General
Allow people to pre-order qoob! Order online right now!
Lots of updates to the documentation
Added more info to the F11 stats display (tidied a bit too). See Key Assignments
qoob universe now constructed of 6 * 6 systems/worlds as opposed to 8 * 8.
Splash screen sound effects controlled by the global sound effects values.
Cleaned up fonts and standardised sizes, colours and shadowing
Clean up - removed redundant graphics and merged 2 of the data files.
Replaced Newbieski with Bellerion in the demo.
Game
You can now post your best decryption times to the qoob online server! Try and beat the best times!
Added 9 more music tracks making a total of 32.
Replaced the decryption cube with the decryption console! Revamped the whole decryption sequence.
Improved the gas mask overlay - plus it's always the same size despite the screen resolution.
Now start in walk mode as opposed to run mode. See Key Assignments
Improved the tutorial world, added more information and only hide the text with the right mouse button.
Changed the default movement keys to WASD. See Key Assignments
If you are moving forward you now continue to jump if the jump key is down. See Key Assignments
Mouse movement is now super smooth and 'ramped' for silky motion!
Added option to adjust fog range (visibility). See Key Assignments
No longer show the world info in the message area when entering the world.
Redesigned the flare and particle effect (updated the icon in the HUD too)
Redesigned the fuel cell (updated the icon in the HUD too)
We now don't just loop the same music track - we now randomly play tracks in groups of 5 (with pauses too) to add dramatic atmospheric effect!
Added trap doors! See World Objects
Various code tightening and optimisation.
Menu
When the game is run for the first time display a helpful message regarding the tutorial and documentation.
Ensure the mouse pointer is not centre screen at start-up to prevent accidentally selecting the quit cube.
Major optimisation!
Added more game options to the relevant options menu.
Replaced the options LEDs with Sprite Candy objects - also added a helpful mouse over effect.
Replaced the 'previous' and 'next' and 'return' cubes with Sprite Candy
Fade the music out when going into game
Replaced options menu cubes with text buttons
Added game option to adjust running speed
Added game option to adjust mouse dampening
Added game option to adjust the camera fog distance
Made it far more obvious which systems/worlds are playable in the demo
The pick accuracy when selecting the worlds wasn't 100%
Corrected the positioning of the world info
Editor
Improved the currently selected block routine so that the old selected block is visible.
Various minor fixes.
Go grab it here - http://www.boiledsweets.com/qoob
General
Allow people to pre-order qoob! Order online right now!
Lots of updates to the documentation
Added more info to the F11 stats display (tidied a bit too). See Key Assignments
qoob universe now constructed of 6 * 6 systems/worlds as opposed to 8 * 8.
Splash screen sound effects controlled by the global sound effects values.
Cleaned up fonts and standardised sizes, colours and shadowing
Clean up - removed redundant graphics and merged 2 of the data files.
Replaced Newbieski with Bellerion in the demo.
Game
You can now post your best decryption times to the qoob online server! Try and beat the best times!
Added 9 more music tracks making a total of 32.
Replaced the decryption cube with the decryption console! Revamped the whole decryption sequence.
Improved the gas mask overlay - plus it's always the same size despite the screen resolution.
Now start in walk mode as opposed to run mode. See Key Assignments
Improved the tutorial world, added more information and only hide the text with the right mouse button.
Changed the default movement keys to WASD. See Key Assignments
If you are moving forward you now continue to jump if the jump key is down. See Key Assignments
Mouse movement is now super smooth and 'ramped' for silky motion!
Added option to adjust fog range (visibility). See Key Assignments
No longer show the world info in the message area when entering the world.
Redesigned the flare and particle effect (updated the icon in the HUD too)
Redesigned the fuel cell (updated the icon in the HUD too)
We now don't just loop the same music track - we now randomly play tracks in groups of 5 (with pauses too) to add dramatic atmospheric effect!
Added trap doors! See World Objects
Various code tightening and optimisation.
Menu
When the game is run for the first time display a helpful message regarding the tutorial and documentation.
Ensure the mouse pointer is not centre screen at start-up to prevent accidentally selecting the quit cube.
Major optimisation!
Added more game options to the relevant options menu.
Replaced the options LEDs with Sprite Candy objects - also added a helpful mouse over effect.
Replaced the 'previous' and 'next' and 'return' cubes with Sprite Candy
Fade the music out when going into game
Replaced options menu cubes with text buttons
Added game option to adjust running speed
Added game option to adjust mouse dampening
Added game option to adjust the camera fog distance
Made it far more obvious which systems/worlds are playable in the demo
The pick accuracy when selecting the worlds wasn't 100%
Corrected the positioning of the world info
Editor
Improved the currently selected block routine so that the old selected block is visible.
Various minor fixes.
Go grab it here - http://www.boiledsweets.com/qoob