Heya, was wondering if anyone got any input on this little problem..
Is it possible in BlitzMAX, to play a sound at a different pitch? For instance playing a sound that lasts 2 seconds at a lower rate, making it last 4 seconds?
I want to use it for a matrix-style effect in a game, where the time slows to 1/60th, so the music and the sounds should be played back at that rate as well. Think Burnout "pause" mode.
Is it possible in BlitzMAX, to play a sound at a different pitch? For instance playing a sound that lasts 2 seconds at a lower rate, making it last 4 seconds?
I want to use it for a matrix-style effect in a game, where the time slows to 1/60th, so the music and the sounds should be played back at that rate as well. Think Burnout "pause" mode.