I have been creating my meshes in Blender (this is the first time I've used blender), and they are all finished. I exported them to a .3ds file format, but when Blitz tried to open them, Blitz made an illegal memory acsess and had to quit. When I exported them in a .X format, Blitz did not have any errors, but the blitz viewer thingy did not have anything in it. I am frusterated, would anybody please tell me how to export from Blender so Blitz can read it?
Blender to Blitz
Blitz3D Forums/Blitz3D Beginners Area/Blender to Blitz I've had success exporting .x files from Blender as DirextX (not DirectX8).
Maybe this thread will help:
http://www.blitzbasic.com/Community/posts.php?topic=56067&hl=blender
Maybe this thread will help:
http://www.blitzbasic.com/Community/posts.php?topic=56067&hl=blender
If you double click on the file, does the blitz program that runs see the object? I will try exporting to wings and then using devorater to convert to b3d as well.
It's been a while so I don't remember. I know that I didn't convert the file in any way.
when I export as .X and try to load in decorater it comes up with message stating: "Error: this file does not contain any geometry Please check the file and try again". When I export as .3ds and try to load in decorater windows comes up with a problem and has to close the program. This is getting very annoing.
Hi DougG,
I remembered last time I got "Error: this file does not contain any geometry Please check the file and try again" when I created a room without textures in maplet. Then I add some default texture to it in maplet, decorator opens the models successfully. Did your model has any textures?
Sammy
:)
I remembered last time I got "Error: this file does not contain any geometry Please check the file and try again" when I created a room without textures in maplet. Then I add some default texture to it in maplet, decorator opens the models successfully. Did your model has any textures?
Sammy
:)
No, I do not. I will try that.
It workes! I was able to export it with a texture in the .X file format without animations! This will work for now, thanks everyone!
Yep as far as i remember it needs texture pointers to work
Hi DougG,
Could you tell us if we create animation in Blender and export to .x, could it be used in Blitz3d directly? (I just start using Blender.)
Thanks in advance.
Sammy
:)
Could you tell us if we create animation in Blender and export to .x, could it be used in Blitz3d directly? (I just start using Blender.)
Thanks in advance.
Sammy
:)