If I'm understanding it correctly every image I load (i.e. run LoadImage) consumes a bit of VRAM ( width*heigh*4 = bytes of VRAM ), evne if it's not drawn on the screen.
Is it likely to cause trouble if I use big images, e.g. wider than 512 or 1024 pixels. And does it matter if the image is square or not?
How do I control what's in VRAM and what is not? (clear the TImage variable?)
And would it slow things down much to just load images when they are needed.
Ragnar
Is it likely to cause trouble if I use big images, e.g. wider than 512 or 1024 pixels. And does it matter if the image is square or not?
How do I control what's in VRAM and what is not? (clear the TImage variable?)
And would it slow things down much to just load images when they are needed.
Ragnar