asteroid code

BlitzMax Forums/BlitzMax Beginners Area/asteroid code

Hi !
i've some problem with my code ! i don't undersand why, but my asteroid doesn't explode correctly in four directions (45 degree). Thanks for your help !

Strict

Graphics 800,600

Global Asteroids_list:TList = CreateList()

Global image:Timage = LoadAnimImage ("media/asteroide.png", 96,96,0,10)
MidHandleImage (image)

Type TAsteroid

	Field hImage:Timage
	Field Size
	Field Scale#
	Field Frame
	Field Time 
	Field x
	Field y
	Field xmov#
	Field ymov#
	Field Angle
	Field speed

	Function Create:TAsteroid (x:Int, y:Int, Size:Int, Angle:Int, Speed:Int)
	
		Local a:TAsteroid = New TAsteroid
		
		a.x = x
		a.y = y
		a.hImage = image
		
		a.Frame = Rand (0,9)
		
		a.Time = MilliSecs()
		
		a.Speed = Speed
		
		a.size = size
		
		a.angle = Angle
		
		a.Scale# = Float(1.0 / a.Size)

		a.xmov = Cos (a.angle) * a.speed
		a.ymov = Sin (a.angle) * a.speed
		
		ListAddLast Asteroids_List, a
		
		Return a
	
	End Function
	
	Function Draw_all()
	
	Local Scale#
	
		For Local a:Tasteroid = EachIn Asteroids_List
		
			If a.Time + 100 < MilliSecs() Then
			
				If a.Frame < 9 Then 
					a.Frame = a.Frame + 1
				Else
					a.Frame = 0
				End If
				
				a.time = MilliSecs()
			
			End If
			
			a.x = a.x + a.xmov
			a.y = a.y + a.ymov	
			
			SetScale a.Scale#, a.Scale#
			DrawImage a.Himage, a.x, a.y, a.Frame
		
		Next

		SetScale 1.0,1.0		
	
	End Function
	
	Method Explode()
	
		If Size < 5 Then
		 Size = Size+ 1
		 TAsteroid.Create (x,y, Size, 45, Speed)
		 TAsteroid.Create (x,y, Size, 135, Speed)
		 TAsteroid.Create (x,y, Size, 225, Speed)
		 TAsteroid.Create (x,y, Size, 315, Speed)
		 Asteroids_list.remove Self
		End If
	
	End Method
	
End Type

Local frame = 0

Global Temps = MilliSecs()


Local a:TAsteroid 

a = TAsteroid.Create (400,100, 1, 90,1)

While Not KeyDown (key_escape)

	Cls
	TAsteroid.Draw_all()
	
	If KeyDown (key_space) Then
		a.Explode()
		FlushKeys()
	End If
	
	Flip
	DrawText "press space to explode...",0,0

Wend




You just forgot the '#'

Field x
Field y

should be:

Field x#
Field y#

(Don’t you just hate that!)

Oups ! Thanks Luke !

luke h, would you happen to be luke hernandez?
sorry its not related to programming, but i wanna kno